Pokemon region map maker android3/20/2024 Pokémon World Online is not affiliated with Nintendo, Creatures Inc. Pokémon And All Respective Names are Trademarks of Nintendo 1996 - 2024 Pokémon Copyright © 1995 - 2024 Nintendo/Creatures Inc./GAME FREAK Inc. Register Free Download the Game Forums Playerdex Wiki Tweets by Rules Īll times listed on this site are in UTC unless noted otherwise. You can download new client skins (created by players & staff) from the Forums. Our latest editor is available to download from the Forums. Please note that Pokémon World Online is a Public BETA project and therefore glitches may occur at any time.įor Windows 10 users, if you get a Windows Smartscreen prompt blocking the installer - you can click on 'More Info' and then 'Run anyway' to continue the installation. The latest client can be downloaded from one of the links below: Version 1.98.3.3a In the case when the actor stands at any corner of the main map and there are two maps connected (only one connected map will be showed), if the actor moving to the map which is not displayed, he will move into the map that showed and at a wrong position.Ġ v1.0.4 Fix a bug when switching maps, the 2nd map's note is not analyzed so that the map notes except this plugin's do not workġ v1.0.3 Fix a bug when moving into the connected map an error will be printed in the console, this bug does not affect game thoughĠ v1.0.2 Fix a bug that the game will crash when returning to title scene and restarting the game againĥ v1.0.View Updates from Twitter Downloads Client When actor moving to a touch point on the connected map, he will keep going event reach the touch point.Ģ. It's just not work in my case.Ġ v1.0.6 Fix a bug that resetting the moving animation when switching maps so that the animation may look strangeġ. You can still use it if your game uses traditional transfer and you wanna make a map exceed the size limitation. If you have a event that only work when the actor moves into that map area, you need to do some extra work for this. Finally, since it's one map, all events will run when the map starts. If you think you can do the shift by yourself, consider that you already merge 100 maps and wanna add 1 more event in map1.Ĥ. Then it does the same thing to events of map3, map4, etc. So it shifts event ids of map2 by the total count of events of map1. The event id in one map cannot be the same. It makes map exceed 256x256 but you still can't make a really big map due to some other limitations.ģ. Merging maps and loading data of all these maps takes a lot of time. Otherwise all other maps will be rendered by the same tileset of the first map.Ģ. So it causes a big problem that you can only use one tileset for all maps. One more thing, many people confused with my plugin and the Japanese plugin FTKR_ConnectingMapGenerator.ġ. Not a big problem though, just first several frames. That's maybe because I change a little the way of loading and rendering for effciency reason. Notice that the very first frame MV renders the whole game, the tilemap is not rendered while actors and events are rendered. This page describes how to set up a region map. The region map (also known as the Town Map) is the picture that shows the entire region. For linking a game map to a particular spot on the region map, see Maps. If there is any updating in the future, I will update this thread. For how to handle having multiple region maps, see Multiple regions. So if you require other features, please ask someone else to add. I am a game maker not plugin maker, I will not add more features unless my game needs it. Even modify this plugin and claim as yours is ok, but just give credit to the first author.įirst of all, thank Lanza Schneider for solving the heavy lag problem when rendering two maps. Only handled webgl, no canvas, but should not be a problemįree for any use.The connected map is just rendered, no event will run until the actor moves into that map.One line note in each map makes everything work.Auto load and render connected map when the screen is scrolled to the border of current map.Also traditional transfer from map 1 to map 2. Auto rain event in map 1 and auto snow event in map 4. You can see there are different maps drew with different tilesets. Then you can make world map like pokemon. This plugin provides a seamless way of transferring. The map transferring feature in MV is traditional.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |